Building Dichoptic VR Vision Training

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AmblyoPunch is a Meta Quest game designed for amblyopia therapy using dichoptic Gabor stimuli within a punch-dodge mechanic. Developed with Unity, URP, and Meta XR SDK for Quest 2, 3, and Pro, the title renders two distinct images per eye at 72/90Hz. By focusing on signal quality and binocular correlation, the system provides precise control over contrast, luminance, and spatial frequency. This approach improves upon conventional patching by presenting correlated structures to both eyes in real time.
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