Draining a rate-limited worker queue — pace the scheduled enqueue of long cleanup jobs

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Developers managing live‑game backends can control long‑running cleanup jobs by using a cron trigger as a pacer rather than a hard start gun. The system admits only as many jobs as the worker pool can finish before the next tick, and each job checkpoints progress so a 15‑minute limit ends a chunk safely. This approach turns a backlog of 40,000 replay cleanup jobs and cohort reports into a predictable, monitorable queue.
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