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v8.42
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8.42
[ADDED SOURCE REGISTRY LIST VIEW]
04/03/2026 16:19
8.41
[LOCALIZED INDEX.PHP MENU AND MODALS TO US ENGLISH]
04/03/2026 16:11
8.40
[TRANSLATED FRONTEND TO US ENGLISH]
04/03/2026 16:10
8.41
[RESTORED DETAILED SOURCES VIEW (ARTICLES + EVENTS) IN US ENGLISH]
04/03/2026 15:50
8.41
[RESTORED DETAILED SOURCES VIEW (ARTICLES + EVENTS) IN US ENGLISH]
04/03/2026 15:46
8.40
[REVERTED TO STANDARD TABLE LAYOUT (US ENGLISH)]
04/03/2026 15:40
8.39
[FIXED DB CONNECTION SCOPE IN SOURCES LOGIC]
04/03/2026 15:38
8.38
[TRANSLATED SOURCES VIEW TO US ENGLISH]
04/03/2026 15:01
8.37
[FULL FRONTEND TRANSLATION (MENU, FEED, COMMENTS, TTS) TO US ENGLISH.]
04/03/2026 14:58
8.67
[MANUAL OVERRIDE OF GREEK MENU ITEMS]
04/03/2026 13:36
8.66
[NGINX OPTIMIZED MENU FIX]
04/03/2026 13:33
8.65
[FIXED GREEK MENU ITEMS]
04/03/2026 13:32
8.60
[MENU & UI LOCALIZATION TO US ENGLISH]
04/03/2026 13:30
8.50
[FULL TRANSLATION TO US ENGLISH]
04/03/2026 13:27
9.75
[INJECTED EVENT FUSION_SUMMARY INTO FEED LOOPS TO DISPLAY AI TAGS CORRECTLY]
26/02/2026 14:44
Restoring gameplay scanline depth in the TD2 SDL port
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AI Fusion Summary
The TD2 SDL port fix restores proper scanline depth for gameplay, correcting a visual bug where the road swallowed shoulders and horizon. By feeding measured scanline profiles into native SDL layers, the port now faithfully mimics SNES graphics.
#SDL
#The Duel Test Drive II
#scanline depth
#visual bug
#SNES emulation
#game port
#graphics fix
#road rendering
01/04 22:37
dev.to
4 Πηγές
Restoring gameplay scanline depth in the TD2 SDL port
SDL
The Duel Test Drive II
scanline depth
visual bug
SNES emulation
game port
01/04 22:51
dev.to
Versioning gameplay scanline contracts in the TD2 SDL port
RETRODEV
POLITICS
SDL
GAMEDEV
01/04 23:10
dev.to
Promoting raw BG3 gameplay bundle previews in the TD2 SDL port
REVERSEENGINEERING
GAMEDEV
RETROGAMING
POLITICS
01/04 23:45
dev.to
Promoting late-gameplay BG3 composition contracts in the TD2 SDL port
GAMEDEV
RETRO
SDL
POLITICS
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