PXAI
v8.42
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Version History
Version
Description
Date
8.42
[ADDED SOURCE REGISTRY LIST VIEW]
04/03/2026 16:19
8.41
[LOCALIZED INDEX.PHP MENU AND MODALS TO US ENGLISH]
04/03/2026 16:11
8.40
[TRANSLATED FRONTEND TO US ENGLISH]
04/03/2026 16:10
8.41
[RESTORED DETAILED SOURCES VIEW (ARTICLES + EVENTS) IN US ENGLISH]
04/03/2026 15:50
8.41
[RESTORED DETAILED SOURCES VIEW (ARTICLES + EVENTS) IN US ENGLISH]
04/03/2026 15:46
8.40
[REVERTED TO STANDARD TABLE LAYOUT (US ENGLISH)]
04/03/2026 15:40
8.39
[FIXED DB CONNECTION SCOPE IN SOURCES LOGIC]
04/03/2026 15:38
8.38
[TRANSLATED SOURCES VIEW TO US ENGLISH]
04/03/2026 15:01
8.37
[FULL FRONTEND TRANSLATION (MENU, FEED, COMMENTS, TTS) TO US ENGLISH.]
04/03/2026 14:58
8.67
[MANUAL OVERRIDE OF GREEK MENU ITEMS]
04/03/2026 13:36
8.66
[NGINX OPTIMIZED MENU FIX]
04/03/2026 13:33
8.65
[FIXED GREEK MENU ITEMS]
04/03/2026 13:32
8.60
[MENU & UI LOCALIZATION TO US ENGLISH]
04/03/2026 13:30
8.50
[FULL TRANSLATION TO US ENGLISH]
04/03/2026 13:27
9.75
[INJECTED EVENT FUSION_SUMMARY INTO FEED LOOPS TO DISPLAY AI TAGS CORRECTLY]
26/02/2026 14:44
PXAI Audio Feed
+5
ΟΛΑ
01/04 22:37
dev.to
4 Πηγές
Restoring gameplay scanline depth in the TD2 SDL port
SDL
The Duel Test Drive II
scanline depth
visual bug
SNES emulation
game port
3 Άρθρα
01/04 22:51
dev.to
Versioning gameplay scanline contracts in the TD2 SDL port
01/04 23:10
dev.to
Promoting raw BG3 gameplay bundle previews in the TD2 SDL port
01/04 23:45
dev.to
Promoting late-gameplay BG3 composition contracts in the TD2 SDL port
01/04 21:41
dev.to
Promoting the measured 2052..2088 menu window in the TD2 SDL port
TD2
SDL runtime
menu gameplay rail
measured frames
scheduler
mutator
01/04 20:53
dev.to
Measured post-2050 input anchors and PNG review artifacts for the TD2 SDL port
TD2 SDL
post‑2050 anchors
measured state fields
PNG artifacts
mutation handling
debugging
01/04 15:56
dev.to
Adding a Zelda3-style compare lane to the TD2 port
SDL port
TD2
compare lane
frame diff
JSON metrics
automated validation
01/04 14:07
dev.to
How AI is Shrinking the SDLC: in greenfield, brownfield, regulated industries
SDLC
agentic engineering
lead time
greenfield
brownfield
regulated
01/04 10:14
dev.to
From AI Chaos to Team Flow: Codex Boilerplate That Actually Worked
AI-assisted programming
Agentic SDLC
.codex
consistency
speed
repetitive tasks
31/03 08:42
dev.to
From Chaos to Clarity
software architecture
specification
SpecKit
code maintainability
feature design
SDLC
31/03 00:30
dev.to
How Global Steering Revolutionizes SDLC using Amazon KIRO
Amazon Kiro
Global Steering
persistent AI context
SDLC automation
project management
coding conventions
27/03 16:09
dev.to
3 Πηγές
Porting Test Drive II from SNES to PC, Part 32: Closing the SNES top-menu transition semantics
Test Drive II
SNES
PC port
top menu
game code
reverse engineering
2 Άρθρα
27/03 17:26
dev.to
Porting Test Drive II from SNES to PC, Part 36: Closing the SNES organic default-rival handoff path
27/03 18:22
dev.to
Porting Test Drive II from SNES to PC, Part 37: Narrowing the SNES clock-slot timing drift
27/03 16:09
dev.to
3 Πηγές
Porting Test Drive II from SNES to PC, Part 32: Closing the SNES top-menu transition semantics
Test Drive II
SNES
PC port
top menu
game code
reverse engineering
2 Άρθρα
27/03 17:26
dev.to
Porting Test Drive II from SNES to PC, Part 36: Closing the SNES organic default-rival handoff path
27/03 18:22
dev.to
Porting Test Drive II from SNES to PC, Part 37: Narrowing the SNES clock-slot timing drift
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